Game developer building
gameplay systems
from game engines to the browser.
Junior at Samford University studying Game Design & 3D Animation — currently Lead Programmer at Samford Game Design Studio, building in Unreal Engine 5, Godot 4, and the web.
Phase Runner
2D side-scrolling shooter with custom physics, 10+ weapons, procedural level chunks, and invincibility dash. Solo-developed and live on itch.io.
Play on itch.io ↗Mediterranean Environment
Real-time 3D scene built in Unreal Engine 5 — custom lighting, modular architecture, atmospheric FX.
View Project ↗VR Rhythm Game
Body-movement dragon controller in Unreal Engine 5 — C++ gameplay, VR locomotion, rhythm mechanics.
View Project ↗Penguins Creed
Third-person action game with stealth mechanics, AI patrol systems, and a penguin protagonist.
View Project ↗Mario Kart Recreation
Mode-7 SNES renderer in vanilla JS — raycasting, sprite sheets, full lap logic. Currently in development.
View Progress ↗
Venice
Digital art piece accepted into the Samford University Juried Art Show 2025.
View Project ↗
33 Miles Band
Paid brand & merchandise design for a signed Christian music group.
View Project ↗Forge
A social platform where projects are posts — built for junior devs to build in public, remix work, and grow with an AI mentor.
View Project ↗ClearDesk
AI-powered macOS task manager that converts inbox chaos into a clear daily plan — email parsing, OCR invoices, SMS digest.
View Project ↗October
Voice-controlled macOS AI assistant running 100% locally — Whisper STT, Llama 3 via Ollama, persistent memory, and tool execution.
View Project ↗Skills & Tools
Game Development
Programming
Art & Design
Building games, tools, and
interactive experiences.
I'm a Junior at Samford University majoring in Game Design & 3D Animation with a Computer Science minor — currently serving as Lead Programmer at Samford's Game Design Studio. I work across gameplay programming, systems design, and UI implementation, with a focus on delivering polished, playable results.
My background spans code (C++, GDScript, Python), 3D art (Maya, Blender), and front-end web development. I'm comfortable working end to end on a project — from core gameplay mechanics to UI layout and visual polish.
Outside of projects I hold leadership roles in Pi Kappa Phi, where I've developed practical skills in project coordination, event management, and cross-team communication.
Lead Programmer
Samford Game Design Studio
- Lead gameplay programming for a 5-person team building a full playable demo in Unreal Engine 5
- Own combat, movement, and interaction systems — reviewed & integrated code from 4 contributors
- Set technical direction across 3 sub-teams; bridge Blueprint prototypes into C++ production systems
Social Chair
Pi Kappa Phi · Alpha Eta
- Plan & execute large-scale chapter events
- Venue sourcing, budget management & logistics
- Custom banner artwork & event branding
T-Shirt Chair
Pi Kappa Phi · Alpha Eta
- Designed & produced 15+ chapter apparel runs
- Managed vendor relationships & print deadlines
- View the T-Shirt portfolio →
Philanthropy Chair
Pi Kappa Phi · Alpha Eta
- Partner: Unless U & The Ability Experience
- Chapter-wide fundraising & service events
- Disability inclusion advocacy on campus
Send Me a Message
Contact Info
Find Me Online
Let's Talk.
Studio role, freelance gig, or just a conversation about a project — I'd love to hear from you.